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Past Projects

StoryTime Language App

Language Comprehension Through Stories

Discover StoryTime Language, the ultimate app designed to enhance your reading comprehension and expand your vocabulary across multiple languages. Whether you're just starting out or looking to refine your language skills, our diverse collection of stories caters to all proficiency levels. Immerse yourself in captivating narratives, effortlessly toggle between your native language and the language you're learning, and even create your own stories to practice and share with a global community.

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Limitless VR

Multi player VR Laser tag game.

Palantir Technologies

Collaborative Map Planning project 

Engaged in elevating a mixed reality project to a solid demonstration state for a client. Key contributions include: Implementing Meta spatial anchors on Quest headsets enabling a colocated experience for multiple users.
Streamlining Photon room creation and anchor sharing for enhanced user connectivity. Integrating client's API data with interactable objects on the interactive map, facilitating dynamic user interactions.

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Sira Medical Application

Surgical Pre-Operative Tool

Took project from a simple demonstration project to a functional surgical pre-operative tool and helped document and test for FDA application submission.

Terahertz

Paint thickness scan

Integrated scan data into a Hololens 2 application to visualize on a scanned object paint thickness for inspection, records, and painter training feedback.

Required interfacing with the actual device, as well as automating fake data for testing and development.
Created custom elements and UI options for visualizing the data and filtering out points within certain tolerances.

Byldr-Decentraland

VR capabilities to Decentraland

Added VR capabilities to Decentraland.org's capabilities so users can experience their metaverse immersively.

This required utizing Vuplex Webview to enable communication with the Decentraland Kernel, Modifying UI elements, Adding interations to be able to use the VR controllers, and helping optimize the application for Quest 2 android builds. Optimizations included reducing blocking code, memory management, and modifying scenes and tools to be compatible with android.

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